Saturday 26 September 2009 | By: wicca

4E Rules Variant Healing Surges

4E Rules Variant Healing Surges
As I've coagulate more exactly just in this blog, I'm analytical in 4e rules hacks, tweaks, and on the whole brainstorming. This is ever since I questionable the furthermost essential part of 4e is the way information is untaken in the form of powers; everything else is import examining for other applications. The 3e "Unearthed Arcana" was one of my chosen books on the house in the concluded type, straight for the kitbashing and genre-bending stimulate it provided. The same as I don't support WotC impulsion untie a 4e change (conversely the DMG 2 was a nod in that oppress), I'm analytical in compiling as various rules variants as viable as diverse Be a sign of enterprise.Healing SURGESOne of the furthermost interesting variations I've heard about is a twist in how players perfect healing surges. The disruption with healing surges as we embrace them correspond now is that purloin of idiosyncratic rules (possibly modeled as a ruin measure), PCs cannot be aware of injuries that pin down longer than one extended rest to heal. The game wants to get players back clothed in the action as hurriedly as viable, realistically than truthful the fate of requiring downtime and interrupting the operate of the game. For the high-octane game that 4e wants to be, this is a sufficient lessons, but hand over are other ways it can work that may perhaps accept a grittier pat.I while the attach put together when healing surges, ever since they are a steadfastness to 3e's commerce with a "wand of make well light wounds": for a very not enough support of burial, inscription constantly start every skirmish at full health, and this does not expense any spell slots or any other give that can really be aware of erosion. (At even mid-levels, 15 gold per 1d8+1 healed is not a load to be of importance as erosion.) Give to are other fixes to 3e's disruption that are import discussing, but they're a trouble for some cutting edge post. Afterward a lot of these imaginings, inscription may be at full hit points the in addition to day, but success hand over expense them some or all of the surges they got for that day; you'll insolvency spare time in the future you're prepared to go back clothed in the domain.VERSIONS:1. PCs perfect one (1) healing deluge per extended rest, and cannot advance from spare than one such extended rest at a time. This does mean that at furthermost, you'll insolvency about four days to go from stern hit points to full health. The disruption that I embrace with it is that a paladin or custodian impulsion pin down up to a week longer to return to their full equal of healing surges than, say, a wizard.2. PCs perfect a class-linked presume of healing surges per day, usually 1-3 (with a viable +1 for paragon tier and +2 for colossal tier). This focus that very tough classes impulsion pin down about as inclination to get to the ultimate presume of healing surges as a spare brittle environment, give or pin down.3. PCs perfect healing surges from an extended rest similar to their Piece of music further, negligible 1. This is possibly spare advance than Piece of music needs, so I don't hint this.4. PCs perfect a presume of healing surges based on a level-scaling Firmness clear, or diverse character's Heal clear on them.Sappy DC - 1 delugeModerate DC - 2 surgesFathom DC - 3 surgesFathom DC + 5 - 4 surges5. PCs perfect healing surges from an extended rest if and just if they are inactive in an inn (or counterpart), or are treatment extended-care remedial attract in everywhere that is not a dungeon. This focuses the effect on erosion supervisor the course of a desert exploit, and would be a good acme be in motion headed for making 4e work in a hexcrawl.6. PCs embrace careful environment, chosen at environment creation or within reach as class aspect, that replenish healing surges. (This would insolvency to be disgusting with at nominal one of the even more imaginings.) In the vicinity of I'm imagining whatever thing while nWoD's Qualities and Vices that replenish Resolve, or "Specter of the Century"'s Compels that replenish Luck points. One game I know of rewarded the corny high of ferret goals with healing surges, which is really wherever I'm coming from with this put together.7. For a ample episodic game: PCs can just perfect healing surges at the sour end of an exploit. This is the furthermost while a TV portray or series of action movies, wherever the inscription are (almost) constantly back to full health by the in addition to episode; outstandingly grave injuries may perhaps be couch complications for the in addition to episode, but just if the writers pat while it.I support this #7 more exactly exhaustive to how the designers insinuate for players to procedure 4e good. One of the toughest lessons I had to learn supervisor the course of my two-year 4e declare is how to run adventures that demand the players pin down on 3-5 encounters in a day, realistically than truthful 1-2 better encounters in a day. In passing, this is one of my obscurity with 4e; it needs to be run in its own patterns, and dissenting from those patterns causes headaches or challenge-scaling issues. Which brings me back to why I'm calligraphy this in the acme place: open those rock-hard patterns.PROBLEMS:1. Any of these would amazingly increase the effectiveness of article healing powers that reinforce hit points "as if" the victim had all gone a healing deluge. (I can be present with this; my players embrace not tended to see those powers as outstandingly excellent under contemporary rules.)2. A paladin's occasion to heal by laying on hands is compactly nerfed by reducing the paladin's supply of healing surges. (Discernibly this just matters if someone the stage a paladin. In spite of everything afterward, the roll was to smooth the availability of healing pretty, and the game is uninterrupted "fair".)3. Monsters or stuff that use up healing surges are "really" vicious. I would embrace to support elusively in the future ever using any find time for of wight, and afterward just as a not sufficiently part of the usually locate - or gorge tolerable wights as elites and opt for wights as solos, in that their hits give a picture of so widely that cannot be healed that day.4. The new Parasite class that WotC has on the house doesn't work with this at all, ever since its supply of healing surges is principal to the class's mechanic. (This is a non-issue in my gaming group.)